V. Material
- Point the icon "Material". The menu "Material" has three
channels: depth,
diffuse, specular. Select any material and draw. On each channel you can put your own texture. If you choose one
from material, then you will see all screen filled this texture.
- You can add your material if choose icon
"Folder" (material must have format BMP, JPEG or TGA). Red sign
means it’s forbidden to use the material. Quick menu of "Material" starts with key "M". Select any material and draw.
- Pay attention, if you
choose display of a material even in one of channels (depths and/or,
colors
and/or specular, more detail about them look below) there will be a new panel
above:
Using this panel you can change characteristics preview:
"Hide/Show" – hide/show full-screen view of texture,
"Reset" – place texture in origin position, "Flip X" -
reflect texture mirror-likely across, "Flip Y" - reflect texture
mirror-likely along vertical axes. Also there is a
slider with the help of which you can change the transparency of a picture on
the screen. Shift texture pressing right key of the mouse, rotate with
''CTRL'', scale with ''SHIFT'', and change the aspect of ration with ''CTRL'' +
''SHIFT''. Also there is a switcher you can define the
way of material projection on the object with. If you choose regime "from
camera" then material will be projected on the object from camera. If you
choose regime "cubes mapping" material will be projected on the
object through cube mapping.
4.
In this figure you can se
e display of imposing of a material in regime "from
camera":
- Pay
attention, on a right panel there are inscriptions "Depth",
"Diffuse", "Specular". Point to one of them. You will
see menu:
or
whether the material is chosen
- Pressing on a red sign (the first in
the list on the right) you will forbid change of the channel for drawing
whether depths, diffuse or specular. Pressing the second in the list on
the right an icon with image ("hill" or "sphere", changes
depending it what channel we work), you will enable editing in applicable channel,
without overlay additional texture in this channel. You will draw with a pen
not disguised by the material. An icon with image folder with question means that äîïîëíèòåëüíàÿ texture in the corresponding channel, using for overlay
by drawing is not chosen. If texture is chosen, the folder with a
question change on a square with a texture of depth, diffuse or specular
(in dependence in what channel we work). Try to click on channel of depth on
icon "hill" and draw, then square with the texture and draw. You will see a difference.
- Quick menu of ''Depth''
- "D", "Diffuse" – "C", "Specular" - ''R''. Use "~" key for quick accessing the
semi-transparent panel which contains parameters of all three channels in
compact form.
- An icon "Folder" allows
setting another texture for the channel. If you set the texture
for color channel, remember
that alpha-channel of the texture is used as additional mask for
color laying.